I found the dynamic address of the health. I am new.ġ) Lets say the Image Base address of ac_client.exe is at 0x4000000 - does this simply means that the beginning of the process is allocated at that memory address?Ģ) Next is the Image Base + Offset ( &ac_client.exe + 0x10F4F4) - does the offset mean it is taking you to a location or function inside the process from the starting point?ģ) In Cheat Engine I loaded Assault Cube. Please help me and explain anything in simple form. compiling will be a tad difficult.I am trying to start learning how to code game cheats in C++.īut at the moment I want to understand the layout of memory and etc - I have a few questions to ask and will use the game Assault Cube as reference. but since i only have a rpi2 as my PC at the moment. unless we can look at the software render it uses and get some ideas from there. i dont have a x86 pc with me so i cant cross compile or what ever they call it. I tried using both libs and still segfault. Libvorbisfile.so.3 => /usr/lib/arm-linux-gnueabihf/libvorbisfile.so.3 (0x76d5c000) Libopenal.so.1 => /usr/lib/arm-linux-gnueabihf/libopenal.so.1 (0x76d6c000) i see assault cube does go in order from video to sound in the startup procces: I did check what assaultcube needed this is what i think we should take a look at. but it did produce a lib file called:libGLU.so.1 its not a symlink. I don't know what's wrong yet.įor some reason when i compile glues. It worked fine with Raspbian (February, 2015). But I'd try it with libGLU first.ĮDIT: I did a fresh install of latest Rapsbian (May, 2015) and I now get a segfault with glshim and bloboats (my test case for glshim). here is the start up script for yaĪC_OPTIONS="-home=$ is a portability hack, keyword "wrapper script"Ĭode: Select all ldd symbols: If it doesn't come with debug symbols you have to compile it yourself with debug symbols enabled. "/usr/games/assaultcube": not in executable format: File format not recognized This GDB was configured as "arm-linux-gnueabihf".įor bug reporting instructions, please see: There is NO WARRANTY, to the extent permitted by law. This is free software: you are free to change and redistribute it. License GPLv3+: GNU GPL version 3 or later I tried it anyways but got ~ $ gdb assaultcubeĬopyright (C) 2012 Free Software Foundation, Inc. This will give you a basic idea what the problem could be. Read map packages/maps/official/ac_snow.cgz rev 6 (75 milliseconds)Ĭode: Select all (gdb) bt # bt is short for "backtrace" GlXGetProcAddress: glMultiTexCoord3fARB not found. It renders in sdl and mesa? what? if any one else can help me with glshim that would be nice the make part gives me errors! ![]() Sound: OpenAL Soft / OpenAL Soft (OpenAL Community) Renderer: Software Rasterizer (Mesa Project) Using home directory: /home/pi/.assaultcube_v1.104 I cant get glshim to work but look at ~/glshim $ LD_LIBRARY_PATH=/home/pi/glshim/lib LIBGL_FB=1 assaultcube I guess i can give it a shot i will report back! You may be able to make it work with glshim though, a shim which translates OpenGL calls to OpenGL ES so the GPU is being used. Assault Cube would need to be ported as well to make use of the GPU. ![]() ![]() The OpenArena port in the PiStore has been ported to OpenGL ES to make use of the Pi's GPU. Hiradur wrote:It probably software rendered if it's so slow = the graphics are all calculated on the GPU.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |